How to play as Batman in MultiVersus

Just weeks after its release, Warner Bros.’ new platform fighter MultiVersus has surpassed 10 million players. Just weeks after its release, Warner Bros.’ new platform fighter MultiVersus has surpassed 10 million players. Due to his high damage output and incredible mobility, Batman is one of the most iconic representatives of the DC universe.

As a bruiser, Batman prefers to be on the front lines of a fight, but he can also attack from a distance with his batarangs and bat-bombs. There are a number of tools in Batman’s arsenal that allow him to perform some of the highest damage combos in the game. He also possesses outstanding mobility and utility, as his unique passive “Ninja Training” makes him faster while invisible and weakens his attacks. It is also possible for Batman to hold jump in order to glide and dodge directly into the air from the ground, giving him advanced mobility capabilities.

Batmoves: What You Need to Know

As a result of Batman’s moveset, he is able to quickly overwhelm his enemies before disappearing back into the shadows with the use of his down special smoke bomb. There are several moves that Batman uses that help him move quickly around the stage. His side special consists of a grapple hook that can grab both characters and the stage, making it an effective means of chasing opponents or recovering from off-stage situations. The air down special is a quick divekick that can be aimed side-to-side, which makes it very useful for surprising enemies from the air.

Except for a few exceptions, Batman’s normal attacks are fairly standard. On hit, he can use his ground down attack again to unleash a more powerful kick. Both his up air and side air attacks have a second, more powerful hit. As a result of the angle at which the side air finisher sends opponents, it is extremely effective as an offstage combo finisher. His grounded side attack and up attack are both standard, consisting of a side combo and an up launcher. In his down air attack, he uses a standard spike.

Batman’s most complicated and unique moves are his neutral attack and neutral special, the batarang and the bat-bomb. A batarang is a chargable, aimable projectile that returns to Batman if it does not hit an opponent. Even if it hits, the batarang will drop, and Batman can pick it up, thereby shortening the cooldown for the projectile. Bat-bombs can be attached to enemies after Batman has struck them. As a projectile, it can also be attached to the batarang. After a certain period of time, the bat-bomb explodes, dealing damage and knocking the opponent upwards.

Batman Combos and Strategies

In accordance with his character, Batman has a difficult time killing and requires a great deal of preparation in order to become truly powerful. As a good Batman player, you will have more fun in MultiVersus than most other characters, as you zoom across the stage and hit for 70 damage. Batman’s strategy relies heavily on his ability to outmaneuver his opponents.

Putting down his smoke bomb is a good place to begin in neutral. As well as enhancing Batman’s already ludicrous speed, it also weakens his attacks while making him invisible as well. Dodgejumping out of the smoke with a side air at full speed will catch many players by surprise and allow them to perform a monstrous combo. In neutral and in combos, the batarang must be constantly used, so learning to aim it well is essential.

To begin a combo, equip a bat-bomb if it is off cooldown. In the event that the combo is long enough, the bat-bomb will explode before they have a chance to dodge, causing extra damage and extending the combo. The side air is a great opener against a grounded opponent, since it leads to two hits of ground side attack. Batman can then either finish the combo with an up attack up special or extend the combo with a batarang.

During a combo, Batman can use batarangs very effectively, and they will come off cooldown immediately as soon as he picks them up again. Batarang can be canceled by a forward dodge, leaving opponents open to two more ground side attacks. Bat-bombs are another difficult optimization: either the opponent will get hit by the explosion, placing them in hitstun, or they will dodge right before it explodes. It is easy to punish this predictable dodge.
Batman can use his down air, side air, or batarang to get quick ringouts on opponents, something he normally cannot do.

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Partnering with Batman

Partnering with Batman

The main weakness of Batman is his inability to easily ring out opponents. The only thing Batman truly needs in a partner are powerful kill moves, as he is not lacking in damage, mobility, or utility. In addition to hard-hitting bruisers like Shaggy and ringout specialists like Finn the Human, every character in the game appreciates Batman’s unmatched speed and extreme damage.

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